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I hate clay. That is the major take away after 5 pounds of it and over 18 hours of work. At every turn something broke, snapped off or just decided it didn’t want to stay connected to the rest of the model. I spent the last 4 hours of this project, and about a pound of the clay to repairs. The legs would not stop breaking. After hours of frustration I glued and taped the damned legs together, and it seemed to work.

I got the clay statuette standing, resting on a Mountain Dew bottle by it’s nub arms because I didn’t have enough clay for the rest of them after repairs, glued it to a heavy sandwiched cardboard base, using some tacky glue that dries clear. This is the result of my hard work.




And now for the best part of this story.

I get this thing wrapped in some bubble wrap and placed in a box that it barely fits in, but it’s nice and secure, no problem, no problem for the hour+ that it’s in the box, nice and neat. I get ready for school, get my box of my hard work, and I step out my door.

SNAP

Something in the box broke, and now my hard work is laying in pieces at the bottom of this box, bubble wrapped for it’s protection.

I haven’t looked at it yet. I’m guessing, both the legs and the tail has broken, again.

Now I am stuck carrying around a box of my failure until three o’ clock today, a large constant reminder of what I had worked so hard on, that broke as soon as I took a step outside.

This is why I hate clay.

there is one positive takeaway from this whole ordeal, I am more determined than ever to make the CG 3d model work, now more than ever. I guess my teacher will judge my progress and decide if I should attempt it. His input won’t change my resolve.

I will finish what I started, a box of broken dreams beside me or not.

I will fight on,

-Umedyn

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So as you all know, or may not, I am creating a 3D model for an original character for my CG Character Production class. I showed some basic drawings when I started the character design, now I am back with some more designs to show you!

To be honest, it’s just three of the same design, just with varied looks. My last designs were of the “nude” alien, meaning it was the alien’s body without any sort of clothing or tech, now she is back, and in my opinion, looking better than ever!



As you can see, I gave “her” some tech, like a holographic glove thing, some oval weapon on the other arm, a shaw and… would you call that a split skirt? Not sure.

But this is how I want my finished 3D model to look, I like the design, but what are your thoughts? Would love to hear them!

-Umedyn

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So, as some of you know, I’m currently in a CG Character Design class for my degree. Our main project for the semester is to create a 3d model and animation of a character from the design process to animation.

So I thought “Why not share the process while I am working on it?”

So I am!

The steps are basically The design phase, where I am currently in, the clay model, then CG model and last animation.

My design for this class is an alien of my own creation, currently I have only created the “nude” design of the alien. I am going to draw up a concept for “her” clothing and tech. Here are the concept sketches for my alien.

alien1alien2alien3

Since this is going to be a bit more advanced than the average of what my class is going to do, I have to prove to the teacher that I can actually pull this off, I have to create “her” head in CG to prove I can do the work. I started this during class, and here is the progress I have on the head model so far:

Head1.png

I’m using Blender for sculpting the character model… and let me say, I never knew how much fun it is to sculpt a CG model with a graphic tablet. I am loving the process.

I’ll be keeping you all updated as I work on this project!

-Umedyn

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